Epaminondas Christophilopoulos, Foundation for Research and Technology Hellas (FORTH), 1 Morihovou Sq, 55236, Thessaloniki, Greece
Laurent Bontoux, European Commission, Joint Research Centre (JRC), Rue du Champ de Mars 21,1050 Brussels, Belgium
Irianna Lianaki-Dedouli, Foundation for Research and Technology Hellas (FORTH), 1 Morihovou Sq, 55236, Thessaloniki, Greece
Daniela Ilieva, VUZF University, 1 Gusla Str., Ovcha Kupel Distr., 1618, Sofia, Bulgaria
Stavros Mantzanakis, Phemonoe Lab, 22 Adrianoupoleos Str., 55133, Kalamaria, Greece
Abstract
An important challenge in a foresight process that includes scenario generation for a third party is the effective dissemination of the work and collective thinking produced. Traditional approaches usually have limited success. The paper presents a case study on the use of a gamification technique, namely “The Scenario Exploration System” (SES), for the dissemination of scenarios in China. The case study provides an account of the process, including challenges, concerns, results and lessons learned. The paper argues that SES, offers a useful alternative for disseminating the results of a foresight process, while being effective in engaging stakeholders with scenarios and fostering futures thinking.
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