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  The SPF game is an exploratory tool designed to engage participants in the process of re-envisioning the present and future by contemplating alternative historical narratives. In this interactive game, participants are presented with short scenarios describing ‘alternative pasts’ — hypothetical variations of critical historical events or social movements, or instances where dominant perceptions of...
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Is our strategy and business plan sustainable and resilient in the light of current trends and disruptive changes? This is the question that is often asked by executives of businesses and organisations.   A relatively simple, but effective method of testing the future-readiness of an organisation is to carry out a test in a suitably...
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Minecraft is a video game that allows players to construct out of textured cubes a three-dimensional world. Activities include exploration, resource gathering, and creating. Microsoft acquired Minecraft in 2014, and it has since been ported to various platforms. Also, it is the best-selling video game of all time, with 200 million copies sold across all...
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The Thing From The Future is an award-winning imagination game that challenges players to collaboratively and competitively describe objects from a range of alternative futures. The game was designed by the Situation Lab and has been used around the world in different ways. There is great flexibility in the game’s uses – from group icebreaker...
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The UNESCO Chair on Futures Research, in cooperation with the JRC and the Millennium Project, has created a special edition of the award-winning SES platform focusing on the future of work and technology towards 2050. The SES Work / Tech 2050, is based on the 3 scenarios for 2050, developed by the Millennium Project, in the...
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The ‘Scenario Exploration System’ (SES) is an award-winning future simulation tool developed by the JRC together with experts in serious games from the Hawaii Research Center for Futures Studies. It uses engagement techniques from the entertainment world to engage participants in the full richness of the systemic collective reflection created when building scenarios. The SES...
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