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Foresight
Androniki Papaterpou and Irianna Lianaki-Dedouli ‘Young people…are calling for change now…It is a call to live today in ways that are consistent with the values of freedom and resilience’ as Nicklas Larsen, Jeanette Kæseler Mortensen and Riel Miller write in their article titled “What Is ‘Futures Literacy’ and Why Is It Important?”.[1] It is true...
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UNESCO Chair on Futures Research_FORTH/PRAXI Network joins the World Futures Studies Federation (WFSF). WFSF, founded in 1973, has been a valuable UNESCO and UN consultative partner for several decades. The Federation is a global NGO with members in over 60 countries. WFSF brings together academics, researchers, practitioners, students and futures-focused institutions from all around the...
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The Foundation for Research and Technology – Hellas acknowledging the need to accelerate efforts to combat climate crisis and work towards the achievement of the sustainable development goals (SDGs) became member and partner of the EIT Climate Knowledge and Innovation Community (EIT Climate KIC). The EIT Climate KIC is funded by the European Institute of...
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Minecraft is a video game that allows players to construct out of textured cubes a three-dimensional world. Activities include exploration, resource gathering, and creating. Microsoft acquired Minecraft in 2014, and it has since been ported to various platforms. Also, it is the best-selling video game of all time, with 200 million copies sold across all...
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The COVID 19 pandemic constituted a major disruption worldwide having tremendous impact on the socio-economic fabric of many countries and regions. We share the belief that it is urgent not to allow COVID 19 dire socio-economic impact to derail climate action efforts and instead to treat it as an opportunity to reinforce resilience and adaptation...
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FutureProof is a novel knowledge exchange and co-design platform that uses foresight and scenario planning methodologies to co-develop novel innovation services for SMEs. It takes into account the rapid and complex changes of the world in order to use suitable methods and technologies that will respond to the future needs of our SME clients.
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Asylum-seeking unaccompanied minors, one of the most vulnerable groups, were the beneficiaries of a future oriented, action learning activity that UNESCO Chair on Futures Research (FORTH/PRAXI Network) and Iliaktida organized in the island of Lesvos on 13 & 14 July, 2019. 38 asylum-seeking unaccompanied minors, 11-18 years old, from 10 countries (Afghanistan, Cameroon, Egypt, Guine,...
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In the framework of the foresight project for identifying and understanding the future changes in professions, implemented by the Institute of Small Enterprises of the Hellenic Confederation of Professionals, Craftsmen & Merchants (GSEVEE), the UNESCO Chair on Futures Research, is providing scientific support and designs the methodology for identifying and analyzing the drivers of change....
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The Thing From The Future is an award-winning imagination game that challenges players to collaboratively and competitively describe objects from a range of alternative futures. The game was designed by the Situation Lab and has been used around the world in different ways. There is great flexibility in the game’s uses – from group icebreaker...
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The ‘Scenario Exploration System’ (SES) is an award-winning future simulation tool developed by the JRC together with experts in serious games from the Hawaii Research Center for Futures Studies. It uses engagement techniques from the entertainment world to engage participants in the full richness of the systemic collective reflection created when building scenarios. The SES...
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