Paigniophobia. Daring to use a serious game in China

Epaminondas Christophilopoulos, Foundation for Research and Technology Hellas (FORTH), 1 Morihovou Sq, 55236, Thessaloniki, Greece

Laurent Bontoux, European Commission, Joint Research Centre (JRC), Rue du Champ de Mars 21,1050 Brussels, Belgium

Irianna Lianaki-Dedouli, Foundation for Research and Technology Hellas (FORTH), 1 Morihovou Sq, 55236, Thessaloniki, Greece

Daniela Ilieva, VUZF University,  1 Gusla Str., Ovcha Kupel Distr., 1618, Sofia, Bulgaria

Stavros Mantzanakis, Phemonoe Lab, 22 Adrianoupoleos Str., 55133, Kalamaria, Greece

Abstract 

An important challenge in a foresight process that includes scenario generation for a third party is the effective dissemination of the work and collective thinking produced. Traditional approaches usually have limited success. The paper presents a case study on the use of a gamification technique, namely “The Scenario Exploration System” (SES), for the dissemination of scenarios in China. The case study provides an account of the process, including challenges, concerns, results and lessons learned. The paper argues that SES, offers a useful alternative for disseminating the results of a foresight process, while being effective in engaging stakeholders with scenarios and fostering futures thinking.

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