Epaminondas Christophilopoulos, Foundation for Research and Technology Hellas (FORTH), 1 Morihovou Sq, 55236, Thessaloniki, Greece
Laurent Bontoux, European Commission, Joint Research Centre (JRC), Rue du Champ de Mars 21,1050 Brussels, Belgium
Irianna Lianaki-Dedouli, Foundation for Research and Technology Hellas (FORTH), 1 Morihovou Sq, 55236, Thessaloniki, Greece
Daniela Ilieva, VUZF University, 1 Gusla Str., Ovcha Kupel Distr., 1618, Sofia, Bulgaria
Stavros Mantzanakis, Phemonoe Lab, 22 Adrianoupoleos Str., 55133, Kalamaria, Greece
Abstract
An important challenge in a foresight process that includes scenario generation for a third party is the effective dissemination of the work and collective thinking produced. Traditional approaches usually have limited success. The paper presents a case study on the use of a gamification technique, namely “The Scenario Exploration System” (SES), for the dissemination of scenarios in China. The case study provides an account of the process, including challenges, concerns, results
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